PROTOTYPE was a dynamic group exhibition featuring the works created by our very first class of Resident Artists, and made its debut on January 5th, 2010. The PROTOTYPE book is a curated documentation of the resident artist process and works, made available exclusively during the Prototype closing reception.
The book is 80 page full color catalog documentation of the exhibition. Stop by Gray Area in person to get a limited edition version of the PROTOTYPE with a free sticker and custom book sleeve. You can also order a copy from Blurb w/out the sleeve (and come by Gray Area in person for your sticker)
Join us, this Friday, February 5th, as we share our last farewell with Gray Area’s first resident artists and residents release curated documentation of their process and works within with a first edition PROTOTYPE book, available exclusively during the Prototype closing reception, featuring the works by: Alphonzo Solorzano, Miles Stemper, Daniel Massey, Gabriel Dunne, Ryan Alexander. Future editions available through gaffta.org shortly
PROTOTYPE: Closing Reception & Book Release
Gray Area Foundation For the Arts 55 Taylor
Friday, February 5th
6PM – 10PM
ARTISTS:
Alphonzo Solorzano:
Born in San Francisco, Alphonzo Solorzano began to explore creatively as far back as he can recall. Drawing has always been first nature. Early influences would include his older brother’s comic collection, animation, vintage cinema posters. He received his BFA in 2004 from San Francisco State University with an emphasis in painting and printmaking. Working simultaneously in both disciplines as well as a commercial printer, would help to form a mixed media approach to his work. Alphonzo Solorzano currently resides in San Francisco where he continues to work diligently on his art. He has exhibited in various museums, galleries, and alternative art spaces on the west coast, Midwest and over seas.
Recent mixed media works and wall installation titled The Future was Now uses iconography from early 1900’s auto ads. Vintage images, typoghrapghy, and slogans are used to create an alternate history to explore and challenge our interpretation of time and progress.
Daniel Massey:
Daniel Massey (b. 1982, Mexico) is an artist, designer, and programmer based out of San Francisco, CA. Daniel’s recent work seeks to instigate new modes of collaboration, creation, and transformation by approaching technology as inherently malleable. His projects take on varied forms, from immersive installations and web-based work, to live visuals and sound. Daniel earned his MFA in Digital Arts & New Media from the University of California, Santa Cruz.
Light Speak is an installation that transmits images through the medium of light. Images are captured outside throughout the day, and relayed as morse code pulses through a series of distributed models. Pixel by pixel, the images are reconstructed.
Gabriel Dunne:
Gabriel Dunne’s work spans fine art to design and technology in the mediums of installation, architecture, industrial design, and audio/visual programming. His pursuits insight the exploration of life, music and sound, structure, and systems in the natural world. His projects have been shown internationally at conferences and exhibitions around the world. He is a San Francisco native, and holds a B.A. in Design | Media Arts from UCLA.
Monad uses custom displays and original software to explore micro and macro systems of nature, technology, and perception.
Miles Stemper:
Classically trained as a painter, Miles Stemper’s work is a way of connecting his interests in digital media, technology, optics and the physical pleasure of painting. His work uses gestural mark-making, geometry and digital reinterpretation as a way of understanding the relevance of painting in an increasingly digitized world. Raised in Seattle, Miles received a BFA from the Rhode Island School of Design, has worked in Germany and has exhibited work on both coasts.
Miles uses the digitization of brushstrokes to create a series of abstracted icon paintings. Geometry forms the structure of these works because it is dictated by the same criteria of function communication as technology: geometry is efficiency of form, an articulate representation of space
Ryan Alexander:
Ryan Alexander experiments with generative techniques in animation and design. He spends his time hacking software for live visuals, and exploring what’s possible with all the crazy tools humanity has at its disposal.
Ryan’s work is a combination of ideas and systems created within the last two years. Laser fabrication and projection mapping are used to create a glowing gourd.
Join us, this Thursday, January 28th, at 7PM, for our Resident Artist Symposium, where Gray Area’s first resident artists will share processes and concepts behind both personal and collaborative works. The evening will begin with individual artist presentations, followed by a short Q&A.
Gray Area Foundation For the Arts 55 Taylor
Thursday, January 28th
7PM – 9PM
ARTISTS:
Alphonzo Solorzano:
Recent mixed media works and wall installation titled The Future was Now uses iconography from early 1900’s auto ads. Vintage images, typoghrapghy, and slogans are used to create an alternate history to explore and challenge our interpretation of time and progress.
Daniel Massey: Light Speak is an installation that transmits images through the medium of light. Images are captured outside throughout the day, and relayed as morse code pulses through a series of distributed models. Pixel by pixel, the images are reconstructed.
Gabriel Dunne:
Created with custom displays and original software, Gabriel’s works explore micro and macro systems of nature, technology, and perception.
Miles Stemper:
Miles uses the digitization of brushstrokes to create a series of abstracted icon paintings. Geometry forms the structure of these works because it is dictated by the same criteria of function communication as technology: geometry is efficiency of form, an articulate representation of space
Ryan Alexander:
Ryan’s work is a combination of ideas and systems created in the last two years. Laser fabrication and projection mapping are used to create a glowing gourd.
The Gray Area studios have operated as a laboratory for its five artists in residence, fostering the creation of projects that overlap technology and traditional media. Using this collaborative workspace, the artists have created multi-disciplinary works that include immersive environments, digitally fabricated sculpture, kinetic paintings, audiovisual software/hardware, and other mixed media experiments. PROTOTYPE will be a dynamic group exhibition featuring a collection of individual and collaborative works created by our very first class of Resident Artists.
ARTISTS
Alphonzo Solorzano
Born in San Francisco, Alphonzo Solorzano began to explore creatively as far back as he can recall. Drawing has always been first nature. Early influences would include his older brother’s comic collection, animation, vintage cinema posters. He received his BFA in 2004 from San Francisco State University with an emphasis in painting and printmaking. Working simultaneously in both disciplines as well as a commercial printer, would help to form a mixed media approach to his work. Alphonzo Solorzano currently resides in San Francisco where he continues to work diligently on his art. He has exhibited in various museums, galleries, and alternative art spaces on the west coast, Midwest and over seas.
Gabriel Dunne
Gabriel Dunne’s work spans fine art to design and technology in the mediums of installation, architecture, industrial design, and audio/visual programming. His pursuits insight the exploration of life, music and sound, structure, and systems in the natural world. His projects have been shown internationally at conferences and exhibitions around the world. He is a San Francisco native, and holds a B.A. in Design | Media Arts from UCLA.
Ryan Alexander
Ryan Alexander experiments with generative techniques in animation and design. He spends his time hacking software for live visuals, and exploring what’s possible with all the crazy tools humanity has at its disposal.
Miles Stemper
Classically trained as a painter, Miles Stemper’s work is a way of connecting his interests in digital media, technology, optics and the physical pleasure of painting. His work uses gestural mark-making, geometry and digital reinterpretation as a way of understanding the relevance of painting in an increasingly digitized world. Raised in Seattle, Miles received a BFA from the Rhode Island School of Design, has worked in Germany and has exhibited work on both coasts.
Daniel Massey
Daniel Massey (b. 1982, Mexico) is an artist, designer, and programmer based out of San Francisco, CA. Daniel’s recent work seeks to instigate new modes of collaboration, creation, and transformation by approaching technology as inherently malleable. His projects take on varied forms, from immersive installations and web-based work, to live visuals and sound. Daniel earned his MFA in Digital Arts & New Media from the University of California, Santa Cruz.
Gray Area Foundation for the Arts is pleased to announce the arrival of Seaquence: an exciting original collaboration from three GAFFTA Resident Artists and the second featured composition in our ongoing Tendorama window gallery series.
Developed on-site by Gray Area Resident Artists Gabriel Dunne, Ryan Alexander and Daniel Massey, Seaquence explores interaction and collaboration through visual, musical and social web technologies.
Seaquence will make its physical debut in the Taylor St. Tendorama window gallery space with a special installation reception and beta testing party at GAFFTA on Saturday, December 5th, 2009 from 7pm-10pm
Seaquence is a social music project that allows people to create and consume short musical compositions in a unique interactive online environment. The musical patterns in Seaquence are represented as biologically-inspired life forms which are both heard and seen. Different musical sounds in each composition are visualized as unique character traits in each life-form. In addition to navigating and exploring through this field of micro compositions and sequences, users can also create, publish and share ‘Seaquences’ of their own via the native sequencer and synthesizer tools.
Installation Overview:
The Seaquence installation includes a physical step-sequencer made up of 256 individual buttons and RGB LED’s which are linked to audio and projected visuals. This button array allows people to compose musical patterns through the native Seaquence instruments, which can then be published to the Seaquence world. Audio and video is routed to the exterior of the Tendorama installation space on Taylor St, encouraging the public to hear and see the installation from the outside through the window glass. Window graphics will be designed to prompt the public to enter the gallery space to experience and participate in the project directly.
During and following the physical installation, Seaquence will live online via a dedicated, publicly accessible website.
Artist Aaron Koblin will be giving a speech titled “A Vision for Digital Art in San Francisco: the Launch of Gray Area Foundation for the Arts”, addressing trends in digital culture and debuting Gray Area Foundation for the Arts to the tech community at the Web 2.0 conference. Aaron Koblin is a Gray Area featured artist, designer and reseracher who is focused on creating and visualizing human systems. Currently part of Google’s Creative Lab in San Francisco, California, Aaron creates software and architectures to transform social and infrastructural data into rich digital expression. Koblin’s work has been shown internationally and is part of the permanent collections at the Museum of Modern Art (MoMA) in New York.
Wednesday, October 21 – O’Reilly Web 2.0 Summit
When: 5:00pm
Where: Metropolitan Ballroom, Westin St Francis Hotel
Concurrently, Gray Area Foundation for the Arts will have a kiosk on display at the Web 2.0 conference debuting “Seaquence”, a project developed by Gray Area resident artists Ryan Alexander, Gabriel Dunne and Daniel Massey. Seaquence is an online social music experiment that allows users to create step-sequencer micro-compositions. Short musical patterns are represented as biology-inspired life forms which are heard as you navigate through their universe. Different sounds and timbres are visualized as unique character traits in each life-form. Users can navigate through the field of submissions, creating a unique musical and visual experience. Here is a preview video:
ArtSpan Open Studios is already in full swing but the weekend of October 24th the Tenderloin will be represented! Gray Area will be participating in the city-wide event by opening to the public the studios of our resident artists: Gabriel Dunne, Daniel Massey, Ryan Alexander, Miles Stemper, and Alphonzo Solorzano. Please join us in celebrating our neighborhood and the work of our talented artists!
ArtSpan lasts for four weekends, highlights four sections of the city and displays hundreds of artists. For full program listings visit their website.
Here is a brief rundown:
Weekend 1: October 10 & 11, 11am to 6pm
Bernal Heights, Castro, Duboce, Eureka Valley, Glen Park, Mission, Noe Valley, Portola
Weekend 2: October 17 & 18, 11am to 6pm
Buena Vista, Diamond Heights, Fort Mason, Haight, Hayes Valley, Marina, Mount Davidson, Ocean Beach, Pacific Heights, Richmond, Sunset, Twin Peaks, West Portal
Weekend 3: October 24 & 25, 11am to 6pm
Bayview, Excelsior, Financial District, North Beach, Potrero Hill, Russian Hill, SOMA, Tenderloin
Weekend 4: October 31 & November 1, 11am to 6pm
Hunters Point Shipyard
The first in a series of workshops on digital art-making, Presented by the Gray Area Artist Residency Program. This 2-day workshop will introduce you to the world of creative coding with Processing, a free programming environment that enables you to create interactive, dynamic, computer-based tools, projects, and art.
Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool.
Curriculum
What is Processing, and what can you do with it?
Creativity and Programming
Input, Output
Visuals
Animation, movement
Logic
Using data
Using Processing libraries
Programming Structures
Exporting, packaging and publishing Processing sketches.
How to teach yourself more
More Information
The workshops will be led by GAFFTA residents Gabriel Dunne, Ryan Alexander, Daniel Massey, and local artist and designer Scott Murray. with special guest and co-creator of processing Casey Reas in attendance to offer insights on his works on display in GAFFTA’s inaugural exhibition, OPEN.
Workshop Materials
Laptop computer with Windows, Linux, or OS X. You may download Processing from processing.org.
Registration is limited to 25 students, and we have sold out! Stay tuned… more workshop announcements coming soon!
For more information, contact workshops at gaffta dot org