Posts Tagged ‘casey reas’

Interview with Casey Reas & Ben Fry (via Rhizome)

Wednesday, September 23rd, 2009

reas_p7_s_0

Daniel Shiffman, professor at the Interactive Telecommunications Program at NYU and author of Learning Processing: A Beginner’s Guide to Programming Images, Animation, and Interaction, interviews Casey Reas & Ben Fry for Rhizome – Wednesday, September 23rd.

Created by Casey Reas and Ben Fry, Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is an alternative to proprietary software tools in the same domain.

I first discovered Processing in 2003 at ITP while exploring different options for creating a set of tutorials about generative algorithms. We quickly realized that Processing could transform our approach to teaching programming and have adopted it as the language learned by all incoming students. I’m thrilled to have this chance to talk to Casey and Ben a little about the origins of Processing, their philosophy, work, and plans for the future. – Daniel Shiffman

How did you each discover computation? What was the first program you wrote and in what language?

Casey Reas: I was very lucky that my dad brought an Apple II into the house in the 1980s. These early home computers encouraged programming and there were books on programming in Basic written for kids. I don’t remember if I started with Basic or Logo, but I learned a little with both. I hit a wall and I wasn’t motivated to learn more. (I love playing video games on the computer more than writing my own small programs.) I was introduced to Lingo when I was in college, but I only wrote simple scripts for moving back and forth in the timeline and turning on and off sprites. When I shifted from working in print to the Web in 1995, I fell in love with the potential for making and writing software. I engaged fully with C in 1998 when I took classes at NYU extension, something clicked, and I started to really learn for the first time. I quickly moved on to C++, then later to Java and Perl at MIT.

Ben Fry: I started with an Apple II+ and an IBM PC that my Dad brought home from the university, though I can’t remember which was first. I learned BASIC on each, and that evolved into other machines (a whole string of Macs starting with the original 128K version) and languages (Pascal, C, C++, PostScript, Perl, Java…) The first program of consequence was a stock market game (ah, the embarrassment) that I sold for $250 when I was in seventh grade.

Roots Multi Touch Tangible Installation Teaser from BricK Table on Vimeo.
Memo Akten, Owen Vallis, Jordan Hochenbaum, 2008
(From Collection: A curated exhibition of Processing software.)

Tell us a little bit about the origins of Processing. Where and when did you have your first conversation about creating it?

CR: It was sometime in June 2001, as I was finishing up at MIT. We made of list of the basic specs for the environment and drawing functions. It was one 8 ½ x 11 inch typed page. By the fall, Ben had something working and the first workshop took place Japan in August, 2001.

BF: Yeah, revisions 0003 and 0005 were used for a workshop at Musashinio Art University (MUSABI). I spent the first part of the week teaching Design By Numbers and then some of the students tried “Proce55ing”.

When looking at other programming environments geared towards visuals (Design by Numbers, Logo, etc.) what kinds of things did you want to emulate and what did you want to do differently?

CR: For us, the big idea of Processing is the tight integration of a programming environment, a programming language, a community-minded and open-source mentality, and a focus on learning — created by artists and designers, for their own community. The focus is on writing software within the context of the visual arts. Many other programming environments embodied some of these aspects, but not all.

John Maeda’s Design By Numbers is the direct parent of Processing. Our goal was to emulate its simplicity and focus on making images, animation, and interaction. But, we wanted to exceed the limits of DBN: 100 x 100 pixels, grayscale, and integer math. John wrote his account of the origin for Technology Review.

Processing has clearly been influenced heavily by PostScript and Java. We feel our ideas are not inherently tied to Java, but the current versions of Processing are reliant on it.

BF: Right, we wanted to connect the simplicity and immediacy of BASIC or Logo or a scripting language with a more sophisticated language like Java. And we wanted to make the syntax and API very simple and terse so that common-use operations had straightforward naming.

read the full article at Rhizome

Inaugural Exhibition: OPEN

Sunday, August 23rd, 2009

Gray Area Foundation for the Arts (GAFFTA) is pleased to announce its Inaugural Exhibition, OPEN, featuring the works of C.E.B. Reas, Camille Utterback and Stamen Design.  Including new works from three pioneers in the field of digital art, OPEN celebrates GAFFTA’s arrival as San Francisco’s leading digital arts organization and cornerstone of The City’s emerging Tenderloin Arts District.

OPEN commences with a series of fundraising events, public celebrations and workshops October 1st – 4th, with related programming running through November 18th (see full calendar of Grand Opening events below).

The multidisciplinary works in OPEN span a range of formats and techniques: from prints and sculptures to interactive video, generative processes and cartography.  While the styles of each featured artists are unique and diverse, all the works in GAFFTA’s Inaugural Exhibition exemplify the core values of our organization’s creative vision and civic mission: technology, community and openness.

Main Gallery: C.E.B Reas
C.E.B. Reas
C.E.B Reas is a principal player in the software art movement and co-creator of the free, open-source programming language Process­ing.  Reas’s vast body of work explores natural processes through the lens of digital media. His software installations, unique prints and relief sculptures are inspired by biology, natural intelligence and the principles of emergence. The possibilities of interaction are outlined in code, where structures evolve through a series of actions and where movements are unique elements within given parameters. Beyond his own body of work is the instrumental foundation he has laid with the creation of Processing for the growth of a new wave of software artists and design­ers.  In addition to a collection of recent works from Reas, three new pieces will be debuted at OPEN: “Network A”, “Network B” and “Surface”.

Tendorama Gallery: Camille Utterback

Camille Utterback’s interactive video piece “Liquid Time” will be the first featured work in the Tendorama Window Gallery Project, a series of rotating bi-monthly installations in the gallery’s prominent 15’ x 8’ front display windows facing Taylor Street. Utterback’s exploration is a series of pieces filmed in the surrounding neighborhood and projected back in the gallery window where the imagery of time, as well as space, is disrupted by the motions of passer-bys. This vibrant, site-specific window installation will feature video filmed in locations throughout the Tenderloin and will be viewable 24 hours a day, 7 days a week by residents and visitors of the Tenderloin.

Mezzanine Gallery: Stamen Design

San Francisco-based Stamen Design will debut a series of interactive and printed pieces that allow visitors to explore the Tenderloin through a series of different maps and mappings. Using data from the Uptown Tenderloin Historic District, public data made available by the City of San Francisco’s datasf.org, and other data sets, the project will provide a unique view on this fascinating neighborhood.

The Tenderloin has many faces: National Register Historic District, entry point to San Francisco’s immigrant population, notoriously vice-ridden streets, home to diverse communities and the city’s largest population of children, seat of some of the city’s oldest architecture, the only largely working-class neighborhood within the downtown area, and birthplace of the sexual liberation movement predating the Stonewall riots. Most recently, a new wave of artistic and cultural activity (including GAFFTA) is changing the face of the neighborhood once again. Using real world geographic, demographic and cartographic data, this exhibition will offer unique perspectives and unexpected insight to this complex and dynamic nexus at the center of San Francisco’s cultural and social fabric.

Grand Opening Events

GALVANIZE Fundraiser Gala
October 1st, 2009 6:30pm – 9pm
 

GALVANZE is a special “Gray Tie” benefit gala and preview of GAFFTA’s Inaugural Exhibition, OPEN.

Attendees to GALVANIZE will be the very first to experience GAFFTA’s inspiring new space and exclusive preview of our Inaugural Exhibition: OPEN.  This limited-capacity, one-time engagement will feature a champagne reception followed by remarks from GAFFTA’s founders and The Mayor’s Office, culminating with an artist-led exhibition tour. Guests will also receive commemorative gifts and other premiums commensurate with the generosity of contribution.

Interested patrons may find more information and purchase tickets by visiting the Galvanize Page or emailing support@gaffta.org

GAFFTAHours Preview Celebration
October 1st, 2009 9:30pm – 1am
 

Immediately following GALVANIZE, the evening will transition into the first in a series of regular nighttime preview celebrations for each new exhibition, beginning with our inaugural show OPEN. GAFFTAHours will be a 21+ limited-capacity ticketed-event (priced at $25), featuring live music from QZEN and Kid Kameleon, hosted bar and Limited Edition keepsakes.

For more information and to buy tickets to GAFFTAHours, visit the GAFFTAhours Page or email support@gaffta.org

Public Ribbon Cutting Ceremony
October 2nd, 5pm – 6pm
 

Joined by representatives from the Tenderloin Economic Development Program, Mayor’s Office and Grants for the Arts, GAFFTA will hold a ceremonial ribbon cutting at 55 Taylor Street marking the official opening of its new digital art center.  This event is free and open to the press and the public.

Public Opening Reception
October 2nd, 6pm – 10pm
 

Following the ribbon cutting, GAFFTA will officially open its doors with a free evening reception for its Inaugural Exhibition, OPEN.  Members of the public of all ages are welcome to attend.  OPEN will continue to be on exhibition through November 15th during the hours posted to the Visit Page

Creative Coding: An Introduction to Processing
October 3rd & October 4th, 1pm – 6pm
 

The first in a series of workshops on digital art-making, this workshop introduces the world of creative coding through Processing, a free programming environment that enables you to create interactive, dynamic, computer-based projects.  The first day focuses on the basics of Processing, and the second day on more advanced concepts.  The workshops will be led by GAFFTA Studio Director Gabriel Dunne, local artist and designer Scott Murray with special guest and co-creator of Processing C.E.B. Reas in attendance to offer insights on his work.

For more information and to buy workshop tickets, please visit the Workshop Page

Creative Coding: An Introduction to Processing

Thursday, August 20th, 2009

Saturday, October 3rd &  Sunday, October 4th. 1:00 – 6:00pm at Gray Area, 55 Taylor St, San Francisco

The first in a series of workshops on digital art-making, Presented by the Gray Area Artist Residency Program. This 2-day workshop will introduce you to the world of creative coding with Processing, a free programming environment that enables you to create interactive, dynamic, computer-based tools, projects, and art.


Description

From Processing.org

Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool.

 

Curriculum

  • What is Processing, and what can you do with it?
  • Creativity and Programming
  • Input, Output
  • Visuals
  • Animation, movement
  • Logic
  • Using data
  • Using Processing libraries
  • Programming Structures
  • Exporting, packaging and publishing Processing sketches.
  • How to teach yourself more

 


More Information

The workshops will be led by GAFFTA residents Gabriel Dunne, Ryan Alexander, Daniel Massey, and local artist and designer Scott Murray. with special guest and co-creator of processing Casey Reas in attendance to offer insights on his works on display in GAFFTA’s inaugural exhibition, OPEN.


Workshop Materials

Laptop computer with Windows, Linux, or OS X. You may download Processing from processing.org.


Registration is limited to 25 students, and we have sold out! Stay tuned… more workshop announcements coming soon!

For more information, contact workshops at gaffta dot org

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