Course Catalogue

Creative WebDev with Processing.js
Starting in 3 weeks — June 5, 2012
Since 2001, the Processing programming language has made coding easier for the novice programmer to use powerful audio and video libraries. Built on the Java programming language, Processing “sketches” can be embedded in a Java applet and accessed via a web browser and the Java browser plugin. In 2008, John Resig ported Processing to the Javascript language, which replaced the need for the Java plugin with the canvas element in HTML and the Javascript language. This provides a wealth of tools that can help transform static webpages, into interactive web applications, rivaling those written in “native” code (like C++).
Max/MSP/Jitter
Starting in 1 month — June 18, 2012
Max/MSP is a graphical programming environment, where you create your own software using a visual toolkit of objects, and connect them together with patch cords. This introductory course includes MIDI, alternative controllers, user interfaces, and timing objects, as well as controlling audio samples and hard disk recording with MSP. This is an introductory course, and no prior experience with MAX/MSP or computer programing is required.
Visual Scripting in Arduino
Starting in 1 month — June 19, 2012
The Visual Scripting for Arduino course will provide a novel introduction to both scripting and microcontrollers. We'll provide an introduction to programming fundamentals (variables, iteration, conditionals, booleans, and tree structures) and directly apply those lessons to basic electronics fundamentals. We'll be building simple data capture circuits with Arduino as well as harnessing Firefly's built-in tools for data capture through sound, image and video capture. We'll then be using Firefly to control a variety of outputs. No software investment required. No prior experience with coding or electronics required.
Music and Mobile Computing for iOS
Starting in 2 months — July 10, 2012
This workshop explores the potential for music creation, performance, and experience on increasingly pervasive mobile computing platforms, such as smartphones and tablet computers. In-depth technical instruction on audio application development for iPhone, iPod Touch, and iPad devices, will be complemented by group discussion of aesthetic and design considerations in mobile computing. The workshop will be focused on an individual project for each participant, taking a mobile musical application/experience/artwork/etc. from conception and design to implementation and iteration.

Music and Mobile Computing for iOS
Starting in 2 months — July 10, 2012
This workshop explores the potential for music creation, performance, and experience on increasingly pervasive mobile computing platforms, such as smartphones and tablet computers. In-depth technical instruction on audio application development for iPhone, iPod Touch, and iPad devices, will be complemented by group discussion of aesthetic and design considerations in mobile computing. The workshop will be focused on an individual project for each participant, taking a mobile musical application/experience/artwork/etc. from conception and design to implementation and iteration.
Immersive Audio Environments for Composition & Simulation
4 weeks ago— April 21, 2012
This 2 day workshop will explore techniques for creating immersive 3D audio environments for composition and acoustic simulation. There will be a survey of spatialization techniques including ambisonics, traditional amplitude panning, VBAP, binaural/transaural, and wave field synthesis. Methods for creating new and uniquely spatial audio environments will also be discussed.
Immersive Audio Environments for Composition & Simulation
10 months ago— July 16, 2011
This 2 day workshop will explore techniques for creating immersive 3D audio environments for composition and acoustic simulation. There will be a survey of spatialization techniques including ambisonics, traditional amplitude panning, VBAP, binaural/transaural, and wave field synthesis. Methods for creating new and uniquely spatial audio environments will also be discussed.
Audio Synthesis in iOS
11 months ago— June 28, 2011
High-level synthesis systems like PD, SuperCollider, Max/MSP are wonderful and powerful tools. However, they create a layer of mystery between the artist and the actual audio data they generate. Getting our hands dirty and synthesizing audio from the ground up -- working with the raw audio stream -- is a deeply empowering and liberating experience. It allows us to experiment with techniques we’d never considered before, and gives us a new window in to the nature of sound. Using just enough knowledge to be dangerous, we can create a huge range of never-heard-before sounds. In this class, we’ll set up a sandbox for experimentation with low-level audio generation in iOS, make some terrifying noises, and have a brief introduction to the STK synthesis library.
Intellectual Impropriety – Electronic Music Composition Workshop
2 years ago— November 13, 2010
This is an exploratory workshop on composition of experimental electronic music. Specifically, the goal of this weekend intensive workshop is to give students a basic practical understanding of select tools and techniques for the composition of sample-based electroacoustic music. Sampling will be discussed in its widest possible musical definition (including how it may change the nature of musical creativity and how it relates to politics).
Network Musical Performance Workshop – Technical and Artistic Strategies over Computer Networks
2 years ago— November 2, 2010
This workshop is intended for musicians, composers, programmers and technologists interested in performing with distant musicians, designing systems for the medium or composing with the network in mind. No music theory or technical skills background necessary, the workshop will put emphasis on the participants’ particular interests and goals.
Spatial Sound with SuperCollider Workshop
2 years ago— October 19, 2010
This workshop is for musicians, composers, researchers, sound artists, and programmers who would like to gain a greater understanding of modern spatial techniques implemented in a state of the art music programming environment. While experience with SuperCollider is a huge advantage, we'll start with installation and go from there, albeit quickly. Participants should have at least some familiarity with programming. This workshop was designed for Mac and Linux users.
ViceVerse Workshops: Ableton Live and A/V Feedback
2 years ago— April 29, 2010
ViceVerse and GAFFTA will be presenting two workshops on Thursday, April 29th. The first will be an Intro to Ableton Live presented by Goran Simonoski and the second is led by Incredible Bob and will pertain to audio/video feedback techniques.

Visual Scripting in Arduino
Starting in 1 month — June 19, 2012
The Visual Scripting for Arduino course will provide a novel introduction to both scripting and microcontrollers. We'll provide an introduction to programming fundamentals (variables, iteration, conditionals, booleans, and tree structures) and directly apply those lessons to basic electronics fundamentals. We'll be building simple data capture circuits with Arduino as well as harnessing Firefly's built-in tools for data capture through sound, image and video capture. We'll then be using Firefly to control a variety of outputs. No software investment required. No prior experience with coding or electronics required.
Max/MSP/Jitter
Starting in 1 month — June 18, 2012
Max/MSP is a graphical programming environment, where you create your own software using a visual toolkit of objects, and connect them together with patch cords. This introductory course includes MIDI, alternative controllers, user interfaces, and timing objects, as well as controlling audio samples and hard disk recording with MSP. This is an introductory course, and no prior experience with MAX/MSP or computer programing is required.
GLSL with Tarik Barri
3 weeks ago— April 28, 2012
In this class I'll be teaching how to make computer generated visuals really sexy looking. You can do all kinds of things in realtime like adding glow, blur, noise, transforming 3d shapes, or any number of visual effects that you may want to invent yourself. One of the most effective ways to get this done is by using shader languages like GLSL. It is a technique that for some reason is often overlooked, resulting in most realtime visuals being much less precise, beautiful and effective than they could be with the kind graphics cards that we have in our computers these days.
Processing 101
1 month ago— April 7, 2012
Processing seeks to ruin the careers of talented designers by tempting them away from their usual tools and into the world of programming and computation. Similarly the project is designed to turn engineers and computer scientists to less gainful employment as artists and designers.
TouchDesigner for Video Performance
2 months ago— March 20, 2012
TouchDesigner is a high-level real-time video programming environment, with hardware-accelerated 3d and 2d graphics generation and manipulation tools, flexible data handling, and a plethora of I/O options.
Visualizing and Mapping Data
3 months ago— February 7, 2012
This four-day workshop will follow the lifecycle of data, from its raw collection to preparation and presentation for the web. We'll explore where geographic data originates, how it's transformed to work online, how to see it flow and move, and finally how to publish a view into that data to the web with simple browser-based tools. We'll work with data from Twitter and OpenStreetMap, push it through filters and viewers, and publish it to the open web.
Real-time Video Manipulation in Quartz Composer
4 months ago— January 10, 2012
Quartz Composer is a visual programming environment (like maxMSP, PD, vvvv, etc.) which comes with Mac OS X. It is designed for creating real-time, interactive video and graphics. It is particularly useful for quickly prototyping and experimenting with interactive video art installations and performances. In this workshop, we will learn to create and manipulate 2D and 3D graphics, interact with hardware ranging from webcams to the Kinect to midi hardware, and move video through the Mac OS system for integration with VJing, gaming, and other applications. We will also build a conceptual foundation for working with the graphics processor--the video card--which has a different programming model than the sequential model of traditional programming. Mac OS X is required to run Quartz Composer. No prior programming experience is required for this workshop.
Introduction to TouchDesigner for Projection Mapping
8 months ago— October 1, 2011
TouchDesigner is a high-level real-time video programming environment, with hardware-accelerated 3d and 2d graphics generation and manipulation tools, flexible data handling, and a plethora of I/O options.
Processing 101
9 months ago— August 2, 2011
No previous programming experience required. Programming is the creative process of controlling computation for the purposes of expression. Processing is an electronic sketchbook that facilitates rapid development and exploration of programmatic ideas. It is also a medium particularly well-suited to working with visual ideas about iteration, scale, mechanical reproduction, and interaction.
openFrameworks Course cancelled by Zach Lieberman
11 months ago— June 10, 2011
Logistics: Dates: This class was cancelled by Zach Lieberman, We apologize for the change. Saturday & Sunday, June 11th – 12th Times: 10am – 4pm Course Length: 12 hours weekend intensive Cost: $20/instruction hour, $240 total, $216 for GAFFTA Members Location: GAFFTA, 998 Market Street, San Francisco, CA 94131 Participants must have a some basic [...]
Processing 200: Data Visualization
12 months ago— May 24, 2011
We're going to take a look behind the scenes at how interactive visualization software is designed and built. We'll use Processing for ease of sketching and testing so you should be up and running and familiar with its basic operations. We'll begin with a little bit of theory and an overview of the tools, people and companies out there in the field. We'll then transition into a more hands-on workshop where you'll start to code with a simple data set (one you've brought or one we find together). The skills and processes covered will be applicable to all programming languages and interactive graphics environments.
Data Visualization / Digital Cartography
1 year ago— April 16, 2011
Data Visualization / Digital Cartography Instructor: Sha Hwang Course Description: This workshop will introduce the basic tools and techniques required to make custom interactive maps for the web in HTML and Javascript. We will focus on Polymaps, a Javascript mapping library developed by Stamen and SimpleGeo. Together, we will move from making simple interactive maps [...]
Processing 101
1 year ago— April 12, 2011
Processing 101 is an introductory-level workshop that explores the creative potential behind Processing, a free and revolutionary programming environment that enables users to create interactive, dynamic, computer-based tools, projects, and art. Participants will explore creative programming in a project-based, collaborative learning environment. They will cover Processing-specific syntax, as well general programming concepts. This course is [...]
October Weekend Intensive: Creative Coding: An Introduction to Processing
2 years ago— October 16, 2010
Now giving up your weeknights can’t stop you from delving into the world of visual tech delights! Gray Area Foundation for the Arts is now offering a weekend intensive of the popular Creative Coding workshop. Classes will be held 12pm-6pm : Saturday — October 16th Sunday — October 17th Registration: Creative Coding Workshop Non-Member Registration [...]
August Weekend Intensive: Creative Coding: An Introduction to Processing
2 years ago— August 21, 2010
Now giving up your weeknights can’t stop you from delving into the world of visual tech delights! Gray Area Foundation for the Arts is now offering a weekend intensive of the popular Creative Coding workshop. 8/21 & 8/22 classes are postponed to: Saturday — October 16th Sunday — October 17th Register here: http://www.gaffta.org/2010/08/19/october-weekend-intensive-creative-coding-an-introduction-to-processing/ Instructor: Chandler [...]
Creative Coding: An Introduction to Processing
2 years ago— February 23, 2010
Creative Coding: An Introduction to Processing is an introductory-level, project-based workshop that explores the potential of Processing, a free and revolutionary programming environment that enables users to create interactive, dynamic, computer-based tools, projects, and art.

Kinect for Unity 3D
2 months ago— March 3, 2012
This workshop will cover how to use Kinect with Unity. Examples that include hand tracking, skeleton tracking and multi-player will be covered. Javascript, Boo or C# are helpful but not required. This is an introductory course which will also cover the basics of the Unity environment. Starting from install and hacking the device, if you have never worked with Kinect, but have wanted to, this is a great way to get started. The class is Mac focused but compatible with Windows as well. We will create a simple game during the duration of the workshop using a Natural User Interface. Basic design principles behind Natural User Interfaces are discussed as well. Unity is free from Unity3D.com.
Arduino 101
3 months ago— February 25, 2012
Arduino is an open-source electronics prototyping platform intended for artists designers, hobbyists and anyone interested in creating interactive objects or environments.  This basic workshop will introduce participants to the Arduino and its programing environment.  Participants will also learn how to use wide variety of sensors and actuators.  Each participant leave with the tools needed to begin building their own interactive projects at home. No prior experience with electronics or programing is required. All materials and fees are included. Limited space available.
Breakneck Prototyping With Microsoft Kinect and Pure Data
10 months ago— July 9, 2011
Experiment with a variety of methodologies to create robust and complex interactive environments (games, installations, time/motion based etudes, etc.). There will be a lecture portion to the class giving an overview of precedent in computer vision, game art, mapping and re-mediation. No prior experience with programming necessary.
Arduino 101
1 year ago— April 2, 2011
Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. Instructor: Matt Ganucheau Description: Arduino is an open-source electronics prototyping platform intended for artists designers, hobbyists and anyone interested in creating interactive objects or environments.  This basic [...]
Soft Circuitry w/ LilyPad
1 year ago— April 2, 2011
Soft Circuitry will cover the basics of electricity, circuitry building and the techniques and materials used to make soft circuits. Workshop participants will be given a historical overview of wearables in the context of fashion, art, and technology. Students will be given project-based instruction on basic circuitry and will construct soft circuits using conductive thread [...]
openFrameworks and Arduino Workshop
1 year ago— November 21, 2010
A workshop to learn how to create physically interactive applications using Arduino and openFrameworks. We'll explore how openFrameworks and C++ work and how they can communicate with Arduino applications and devices. Students will learn some of the basics of how the Arduino and openFrameworks platforms work, learn to how to connect the two, and then get started working with two of them to start making applications that can react to physical input and the make physical feedback using buttons, knobs, servos, LEDs, and computer vision.
April Soft Circuit Workshop!
2 years ago— April 17, 2010
Soft Circuit is a two-day workshop that will cover basics of wearable technology. Students will be given project-based instruction on basic circuitry and will construct soft circuits using conductive thread and fabric. No prior experience with electronics or sewing required. All materials and fees are included.
Soft Circuit Workshop: Grace Kim
2 years ago— February 6, 2010
Soft Circuit will cover basics of wearable technology. Workshop participants will be given an overview of the history of wearables in the context of fashion, art, and technology. Instructor Grace Kim will share basic sewing and embroidery techniques and tips on how to repurpose everyday sewing procedure for use in wearables projects. Students will be given project-based instruction on basic circuitry and will construct soft circuits using conductive thread and fabric. No prior experience with electronics or sewing required. All materials and fees are included.

Creative WebDev with Processing.js
Starting in 3 weeks — June 5, 2012
Since 2001, the Processing programming language has made coding easier for the novice programmer to use powerful audio and video libraries. Built on the Java programming language, Processing “sketches” can be embedded in a Java applet and accessed via a web browser and the Java browser plugin. In 2008, John Resig ported Processing to the Javascript language, which replaced the need for the Java plugin with the canvas element in HTML and the Javascript language. This provides a wealth of tools that can help transform static webpages, into interactive web applications, rivaling those written in “native” code (like C++).
Building Augmented Reality Apps with Layar
4 months ago— January 24, 2012
Together, we will move from learning the basics of how users interact with AR apps, to the kinds of content one can put in the application, to best practices and non-linear storytelling and exploring the possibilities of real-world ubiquitous computing experiences. Working together in a project-based format students are invited to explore the creative possibilities of this technology, including subversive reality tourism, peer to peer content sharing, open-ended storytelling, hidden local narratives, interactive art, ambient games and more.
Digital Cartography, Interactive Mapping, and Data Visualization
6 months ago— November 19, 2011
This workshop will introduce the basic tools and techniques required to make custom interactive maps for the web in HTML and Javascript. We will focus on Polymaps, a Javascript mapping library developed by Stamen and SimpleGeo. Together, we will move from making simple interactive maps towards designing custom cartography and visualizing geographic data.
CreativeWebDev with Processing.js
7 months ago— October 25, 2011
Since 2001, the Processing programming language has made coding easier for the novice programmer to use powerful audio and video libraries. Built on the Java programming language, Processing “sketches” can be embedded in a Java applet and accessed via a web browser and the Java browser plugin. In 2008, John Resig ported Processing to the Javascript language, which replaced the need for the Java plugin with the canvas element in HTML and the Javascript language. This provides a wealth of tools that can help transform static webpages, into interactive web applications, rivaling those written in “native” code (like C++).
Introduction to openFrameworks: From Beginning to Launching a Mobile Application
8 months ago— September 6, 2011
This is an introduction to using openFrameworks, a cross-platform C++ library for creative coding. In this class, you will be taken from the first steps of installing openFrameworks, all the way to launching an interactive mobile application. Because openFrameworks is a powerful open source tool designed to simplify building creative applications, it has rapidly become one of the tools of choice for a new era of creative designers. This class is for artists, designers and hackers alike, beginners should not be afraid to join. 
HTML5
1 year ago— May 7, 2011
Peter Lubbers teaches an intense course all about HTML5.

Let’s face it, the notion of art is evolving rapidly and the tools to create art are becoming more and more powerful. Our Creative Technology Studies (CTS) program is designed for those interested in learning the skills necessary to code, hack, and solder your dreams together.

Certificate

Our CTS certification encompasses a total of 24 hours of core curriculum + 24 classroom hours in your emphasis. Choose between one of four emphases: Sound Emphasis, Visual Emphasis, Physical Interaction and Web Emphasis.

Become a Member

Become a member of Gray Area Foundation for the Arts and help fulfill our mission of expanding participation in the emerging arts by investing in our innovative programs and state of the art facilities.

Class not currently offered?

Is there a class that you would like to see included in our catalogue? Let us know! We love to hear from our students.