Creative Technology Forum
Date: Friday, August 10th
Times: 7pm – 9pm
Cost: REGISTER HERE / Free for CTS Students & GAFFTA Members / $5 – $20 suggested donation (no one turned away for lack of funds)
Location: GAFFTA, 923 Market Street Suite 200, San Francisco, CA 94103
7:00pm – 7:30pm : Networking / Drinks
7:30pm – 8:30pm : Presentations
8:30pm – 9:00pm : Discussion / Drinks
Over the past few years so we’ve hosted a quite a number of classes where we’ve trained our community with the skills to begin, continue, and finish their own projects. To no surprise, we’ve had some incredibly talented students attend who have moved forward to create some pretty serious work. We’ve been so impressed by some of the work that the students have made that we are providing a platform for our students to show and discuss their work.
The Creative Technology Forum is an ongoing platform for our community to present their work. We will gather together every two months to update one another on our progress. We hope that the Forum will encourage and nurture unforeseen collaborations between like-minded individuals. We encourage you to join us and meet others in the community who are using code, microcontrollers, and emerging media to stylize their artwork.
Some of the projects that will be presented at this forum include:
Colin Thompson will be showcasing a Quartz Composer demo that uses GLSL shaders to explain in realtime the principles of a RenderMan DSO plugin developed for Disney Pixar’s Brave and presented at ACM Siggraph 2012.
Eric Socolofsky will be demoing a brief walkthrough of the Exploratorium’s Bay Area Observatory project and some of the visualizations premiering on the Bay Area Model, as well as live demos.
The Bay Area Observatory at the Exploratorium’s new location, opening Spring 2013, will host a collection of exhibits and events investigating the built and natural landscape of the Bay Area. Within the Observatory will be the Bay Area Model, a platform for visualizations of data describing the Bay Area. A topographic model of the Bay measuring 5′ x 4′ will display a range of content, investigating physical systems such as fog and earthquakes and exploring human-made and social systems, from transportation to GPS mapping.
TweetDreams is a multimedia musical performance made from live Twitter data. During a performance, tweets containing specific terms are retrieved from Twitter’s servers, sonified into short melodies, and displayed graphically. The piece is created by three groups of users: the audience, the performers, and the world.
The audience is invited to tweet during performances with a special “local search term.” Our software detects any tweets with this term and assigns visual and audial prominence to simple text-based entries.
The performers drive the software and shape the piece by selecting search terms and controlling various musical and graphical parameters.
The “global search terms” are used to bring in tweets from the rest of the world. During a performance, anyone tweeting anywhere in the world with one of these terms becomes a participant and generative resource for TweetDreams to work as a musical public interaction that is simultaneously local and global.
TweetDreams was created by Luke Dahl, Jorge Herrera, and Carr Wilkerson at Stanford University’s Center for Computer Research in Music and Acoustics (CCRMA).
An architectural background and a new media foreground work together to shape Eric Socolofsky’s body of work. Since receiving his Master’s degree at NYU-ITP, Eric has experimented with a variety of work, including web, game, and user interface design and programming, interactive and generative screen-based art, and interactive spatial installations. Following a fellowship in Eyebeam’s Moving Image department, Eric designed and built the comic generation tool Quickcomic.com, developed educational games with New York City-based GameLab, and taught at New York University and Pratt University. He is now a new media exhibit developer at San Francisco’s Exploratorium.
Colin Thompson currently works in Emeryville, CA as a Supervising Technical Director with a background in shading. He worked at Blue Sky Studios in NY before joining Pixar in 2002.
Luke Dahl, Jorge Herrera, and Carr Wilkerson developed TweetDreams at Stanford University’s Center for Computer Research in Music and Acoustics (CCRMA). The piece was premiered in Milan at the MiTo Settembre Musica festival in 2010 and has been shown at the Encountering Data Festival (SUNY – Stony Brook, NY), NIME conference (Oslo, Norway), TEDxSV (Palo Alto, CA), and CCRMA Modulations (San Francisco, CA). For more details checkout their paper, TweetDreams: Making music with the audience and the world using real-time Twitter data.