Immersive Audio Environments for Composition & Simulation
Logistics:
Dates: Saturday & Sunday July 16-17
Times: 10am – 4pm
Instructor: Shane Myrbeck
Course Length: 12 hours
Cost: $20/instruction hour, $240 Non-Members/$216 for GAFFTA Members
Where:
GAFFTA
998 Market St.
San Francisco, CA 94102
Overview
This 2 day workshop will explore techniques for creating immersive 3D audio environments for composition and acoustic simulation. There will be a survey of spatialization techniques including ambisonics, traditional amplitude panning, VBAP, binaural/transaural, and wave field synthesis. Methods for creating new and uniquely spatial audio environments will also be discussed. The workshop will take place in the Arup Soundlab™, a dedicated 2nd-order ambisonics listening chamber. Participants will gain hands-on experience in ambisonic encoding/decoding and reproduction as well practical applications for spatial audio presentation. This workshop is for musicians, composers, researchers, sound artists, and programmers who would like to gain a greater understanding of modern spatial audio techniques.
Course Topics:
- Concepts of spatial hearing
- Overview of spatialization techniques
- Open source software platforms for spatial audio
- Methods for audio recording and synthesis
- Ambisonics
- Examples of spatial composition
- Interactive positioning of sources in space
- Prediction & simulation of sonic environments
- Experimentation in the Arup Soundlab™
- Gestural/touch-based control of sonic space using iDevices
