Prototype: Closing Reception & Book Release
Join us, this Friday, February 5th, as we share our last farewell with Gray Area’s first resident artists and residents release curated documentation of their process and works within with a first edition PROTOTYPE book, available exclusively during the Prototype closing reception, featuring the works by: Alphonzo Solorzano, Miles Stemper, Daniel Massey, Gabriel Dunne, Ryan Alexander. Future editions available through gaffta.org shortly
PROTOTYPE: Closing Reception & Book Release
Gray Area Foundation For the Arts
Friday, February 5th
6PM – 10PM
Born in San Francisco, Alphonzo Solorzano began to explore creatively as far back as he can recall. Drawing has always been first nature. Early influences would include his older brother’s comic collection, animation, vintage cinema posters. He received his BFA in 2004 from San Francisco State University with an emphasis in painting and printmaking. Working simultaneously in both disciplines as well as a commercial printer, would help to form a mixed media approach to his work. Alphonzo Solorzano currently resides in San Francisco where he continues to work diligently on his art. He has exhibited in various museums, galleries, and alternative art spaces on the west coast, Midwest and over seas.
Recent mixed media works and wall installation titled The Future was Now uses iconography from early 1900′s auto ads. Vintage images, typoghrapghy, and slogans are used to create an alternate history to explore and challenge our interpretation of time and progress.
Daniel Massey (b. 1982, Mexico) is an artist, designer, and programmer based out of San Francisco, CA. Daniel’s recent work seeks to instigate new modes of collaboration, creation, and transformation by approaching technology as inherently malleable. His projects take on varied forms, from immersive installations and web-based work, to live visuals and sound. Daniel earned his MFA in Digital Arts & New Media from the University of California, Santa Cruz.
Light Speak is an installation that transmits images through the medium of light. Images are captured outside throughout the day, and relayed as morse code pulses through a series of distributed models. Pixel by pixel, the images are reconstructed.
Gabriel Dunne’s work spans fine art to design and technology in the mediums of installation, architecture, industrial design, and audio/visual programming. His pursuits insight the exploration of life, music and sound, structure, and systems in the natural world. His projects have been shown internationally at conferences and exhibitions around the world. He is a San Francisco native, and holds a B.A. in Design | Media Arts from UCLA.
Monad uses custom displays and original software to explore micro and macro systems of nature, technology, and perception.
Classically trained as a painter, Miles Stemper’s work is a way of connecting his interests in digital media, technology, optics and the physical pleasure of painting. His work uses gestural mark-making, geometry and digital reinterpretation as a way of understanding the relevance of painting in an increasingly digitized world. Raised in Seattle, Miles received a BFA from the Rhode Island School of Design, has worked in Germany and has exhibited work on both coasts.
Miles uses the digitization of brushstrokes to create a series of abstracted icon paintings. Geometry forms the structure of these works because it is dictated by the same criteria of function communication as technology: geometry is efficiency of form, an articulate representation of space
Ryan Alexander experiments with generative techniques in animation and design. He spends his time hacking software for live visuals, and exploring what’s possible with all the crazy tools humanity has at its disposal.
Ryan’s work is a combination of ideas and systems created within the last two years. Laser fabrication and projection mapping are used to create a glowing gourd.